News
Notes from the making of the game.
What we built, how, and where it stands. Each post is written from the project’s own records: its commits, its design documents and the store consoles.
Posts, newest first
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Designing Gridlock Escape
A hero with a call to answer, proven par, a town made entirely in code, what changed along the way and who built it.
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How the levels are made
A solver that proves par, searches that fill a database of 244,425 puzzles, and the curve that picks 200 levels from it.
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The web version
One game in two builds, static pages with no ads, a rewarded video only when you ask, and a consent step before any of it.
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Where the apps stand
Android is in testing and sent for review, the iPhone app is set up and not yet submitted, and neither is in a store.